AI Insights · Timothy · October 2024
Top 5 Sandbox Games on iOS in Saudi Arabia, Q3 2024
Explore the Q3 2024 performance trends of the top sandbox games on iOS in Saudi Arabia, highlighting download rates, revenue, and active users.
In the third quarter of 2024, the sandbox gaming category on iOS in Saudi Arabia showcased varied trends among the top five games. The data, sourced from Sensor Tower, reveals interesting insights into downloads, revenue, and active user dynamics.
Roblox experienced fluctuations in its weekly revenue, starting the quarter at approximately $320K and peaking at $350K by the end of July. However, it saw a gradual decline in August, reaching around $228K, before stabilizing in September around the $230K-$290K range. Weekly downloads for Roblox saw an initial increase, peaking at 57K in late July, followed by a decrease, settling around 22K by the end of September. Active users mirrored this trend, beginning at about 725K and experiencing a steady decline to approximately 665K by the quarter's end.
Block Craft 3D: Building Games from Wildlife Studios noted a consistent yet modest revenue, hovering around $150 to $240 throughout the quarter. The game achieved its highest weekly downloads of 11.7K in late July, followed by a decline to about 5.4K by September's close. Active user numbers remained relatively stable, starting the quarter at 78K and decreasing slightly to 63K by the end.
RealmCraft - Block Craft World did not generate any revenue during the quarter. Its downloads started strong at 10.5K at the beginning of July but decreased significantly to around 2.3K by the end of September. Active users also saw a decline from approximately 23K to just over 9K in the same period.
Build World Adventure showed minimal revenue, with minor fluctuations, peaking at $69 in early September. Download trends were more robust, climbing from 3.4K in early July to a peak of 6.3K in early September. Active users consistently increased throughout the quarter, beginning at 28K and reaching over 41K by September's end.
Lastly, MultiCraft — Build and Mine! maintained a low revenue profile, with occasional peaks up to $17 in September. Weekly downloads decreased from 5.9K in early July to 1.5K by the end of September. The active user base started at 25K, saw a mid-quarter increase, and then decreased to 11K by the end of the quarter.
These insights reflect the diverse performance patterns of sandbox games in Saudi Arabia, as captured by Sensor Tower. For more detailed analytics, further exploration on Sensor Tower is recommended.